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- Trait0:"Find an O/S Upgrade station to get new upgrades."
- Trait1:"Strong Metabolism: Damage from radiation and toxins reduced by 25%."
- Trait2:"Pharmo-friendly: Extra 20% benefit from all hypos."
- Trait3:"Pack-rat: Adds three extra inventory slots."
- Trait4:"Speedy: Movement speed increased by 15%."
- Trait5:"Sharpshooter: Each shot with a ranged (non-psionic) weapon does 15% more damage."
- Trait6:"Naturally Able: One-time bonus of 8 Cyber Enhancement Units."
- Trait7:"Cybernetically Enhanced: Allows the use of two implants at once."
- Trait8:"Tank: Increases maximum hit points by 5."
- Trait9:"Lethal Weapon: Increases all hand-to-hand damage by 50%."
- Trait10:"Security Expert: +2 hacking skill (if you already have at least 1 point of skill) applied only to security computers."
- Trait11:"Smasher: You can execute overhand attacks with melee weapons."
- Trait12:"Cyber-assimilation: You can extract a diagnostic/repair module from any destroyed robot. You can use this item to heal 15 hit points."
- Trait13:"Replicator Expert: All items in replicators cost 20% less."
- Trait14:"Power Psi: Psionic burnout no longer damages you."
- Trait15:"Tinker: Nanite cost for making weapon modifications is 50% cheaper."
- Trait16:"Spatially Aware: Automap for each sublevel is always completely filled in."
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